C-Scene: Issues 1..9
C-Scene
Issues 1..9
Authors
Algorithms
Books
Patterns
Graphics
Miscellaneous
UNIX
Web & XML
Windows
Feedback
FAQs
Changes
Submissions
Content
1.
Issue #1
2.
Issue #2
3.
Issue #3
4.
Issue #4
5.
Issue #5
6.
Issue #6
7.
Issue #7
8.
Issue #8
9.
Issue #9
Issue #1
Introduction
OOP in C
Forays into Client/Server
Linked Lists - An Introduction
MFC Adventures
A Product Registration Technique
C and the portability issue
Programming Structure and Style
Svgalib Primer
Pointers - A Better Understanding
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Issue #2
Introduction
Const Correctness
Debugging your programs
Not all Daemons and Demons
The Wonderful World of Winsock
Interfacing ASM with C
Interfacing C++ with C
Interfacing TCL with C
A Stack implementation in C
Multifile projects, GNU Make
Lossless Wavelet transforms
CGI Tutorial
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BSD Sockets Tutorial
Server Design in C
Using Resources in Win32 Coding
Questions and Answers
Tips and Tricks
Letters to the editor
C-Poetry
Submissions for C-Scene #3
Issue #3
Introduction
Typesafe Dynamic Callbacks in C++
Thread Loop Classes for Server Apps
Queue Pimping
Portable Program Configuration Files
10 Steps to Better C++
Modular Website Design Using CGI
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Curses Tutorial
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Issue #4
Introduction
Parallel Port Programming
Simple File Encryption using a One-Time-Pad and Exclusive
Interfacing Java with C in Linux
Port from DOS/UNIX C code to WIN32
Pipes in Unix
Process Persona in Unix
Object Oriented Programming Intro
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Issue #5
Introduction
A Simple Hash Table Implementation
A Quick OpenGL Tutorial
Unix Programmer's Introduction to Mac
Tying Standard I/O to a Socket
Optimization Techniques - Part I
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Issue #6
Introduction
Termios Functions.
Introduction to Protocol Independence.
Protocol Independence #2.
A 2d Maze Engine.
2D Objects in OpenGL.
Sending Image Files via CGI.
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Optimization Techniques - Part II.
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Issue #7
Introduction
C/C++ Coding Style.
Understanding Recursion: Part I.
Callbacks in C++: The OO Way.
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CGI Bits & Pieces #2.
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A First Look at Objective-C.
Making use of the ICCCM Pt1: Requestor Side Selections.
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Issue #8
Introduction
OpenGL Texture Mapping
Objective C is Fun!
Introduction to the X-11
Another look at polymorphism
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Issue #9
Introduction
Becoming Bit Wise
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Sorting Knuth
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The big dummies guide to graphics programming (Part 1)
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